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Services · Mobile

Cross-platform mobile app development

For businesses that need to be useful in the palm of a hand: I build mobile apps from a single codebase that feel native on iOS and Android — without paying for two development projects.

What's included

One project, every pocket. Every mobile engagement ships with:

  • A platform decision you can trust: native, cross-platform, or installable web app — chosen for your users, not for fashion
  • One codebase targeting iOS and Android
  • A mobile-first interface designed for thumbs, one-handed use, and bad connectivity
  • Offline-tolerant behavior where it matters
  • Testing on real devices, not just an emulator
  • App-store submission or installable web app setup, end to end
  • A handover covering compatibility needs and optional hourly maintenance
Process

From idea to a phone near you

The same disciplined arc as every project I take on — no mystery, no vanishing act.

Discovery

We nail down who uses the app, on what phones, in what situations. A written scope and a fixed quote come out of it, so the budget is decided before the first commit.

Build

You get builds you can put on your own phone early and often. Each increment is testable in your hand, so feedback is about the real thing, not mockups.

Launch

Store listings, screenshots, review processes, or a PWA install path — I handle the release machinery and the inevitable review-feedback loop with you.

Support

Changes and maintenance, including operating-system compatibility work, are available at an agreed hourly rate. Monitoring can be purchased separately. I discuss the work with you before starting.

Questions I hear a lot

The things buyers ask before committing to a mobile project.

Native or cross-platform — which do I need?
How much does a mobile app cost?
Do I need app stores at all?
Who owns the code?
What happens when iOS and Android update?
How long does it take?

For the mobile side of the same question, What a cross-platform mobile app costs explains what drives the budget and where a smaller first release makes sense.

Related work

Built to be used on the go

The CourtWiz case study covers a sports scheduling platform I built end to end as a responsive web app: it holds up on a phone, but it is a web product, not a native mobile build. When a project genuinely needs native code, that call gets made in discovery, with the reasoning written down. Curious about the product itself? Visit CourtWiz (external site).

Planning the system behind the app too? I also do web app development and API & integration work.

Based in Bradenton, FL and serving the Gulf Coast: mobile app development for Bradenton, Sarasota & Tampa Bay businesses.

Have an app idea you keep putting off?

Tell me who would use it and what it should do. I'll help you find the smallest version worth building first.